ergherhdfgh wrote:So you are trying to give love to miners while at the same time combating inflation. I think the currently proposed solution is an extreme over correction and too much change too fast. There is an entire aspect that you are missing which I will try to explain briefly.
Traditional PvE ( missions, complexes, anoms etc. ) earned isk two ways. One was to create new isk, this would be bounties and mission rewards generated by the server. The other was in selling loot, salvage and LP which was just moving isk around from player to player and not creating new isk to inflate the isk pool in the market thus driving prices up.
Incursions hit the scene and it's mostly just bounty payouts. A mission runner probably spends about half his time creating isk and about half his time looting, salvaging, sorting through loot, melting and selling etc. Incursion runners are full time isk printers. They speed run incursions and print new isk all day long. Further with the loot salvage people there are multiple points in that path where the server removes isk via taxes and transaction fees
Miners on the other hand earn all of their isk from other players and create no new isk by mining.
So your solution is to completely remove drone compounds and make it so that drones only give bounties turning the drone regions from a regions that could only earn isk from other players into regions that can only print new isk much like incursions but without the LP so actually even worse
At the same time that you are removing the drone compounds you are also removing all meta 0 drops which from what I can tell will be another huge removal of minerals. From my best estimates mining will have to more than double it's current output to break even system wide.
In this virtual universe the only real commodity and therefore the only absolute way to measure the cost of anything is time. Specifically how much time does a player have to spend earning the stuff that he gets blown up. So assuming play time stays the same for a given player if you double the amount of time it takes him to earn stuff that haves the amount of game time he has to loose that isk ( PvP )
While you have done some things on both sides of this scale I don't think it's balanced. I see prices going up and isk earning potential going down. This means players will need to spend a higher percentage of time mining and mission running as compared to PvPing. As a carebear I'm fine with that. I'm just wondering if you realize that this patch is a PvP nerf ?